C3Fire

C3Fire User Interface Configuration

From C3LearningLabs


UI Main Layout

The main user interface layout for each player in C3Fire are defined in the UserInterfaceLayout xml element in the session configuration file.


<Config> 
  <SessionInfo>      
  <Roles>
  <Units>
  ...
  <UserInterfaceLayout>
    <Layout>
      <Object>
  ...
  <UnitInfoDisplay>
    <UnitInfoDisplayOutline>
      <UnitInfoDisplayOutlineCol>
      <UnitInfoDisplayOutlineRow>
    <UnitInfoDisplayDetail>
      <UnitInfoDisplayDetailRow>
  ...
  <SessionControlLayout>
    <Object>
  ...
</Config>
<UserInterfaceLayout/>

  <Layout Name = "Ground Chief"/>
        
    <Object 
      Name = "Window"   
      Size = "1024,740" /> 

    <Object 
       Name = "Logga"    
       Pos = "265,220" />
    
    <Object 
      Name = "RoleName" 
      Visible = "true"  
      Pos = "8,10" />
    
    <Object 
      Name = "Time"     
      Visible = "true"  
      Pos = "10,30"  
      Size = "75,50" />
    
    <Object 
      Name = "Wind"     
      Visible = "true"  
      Pos = "870,10" 
      Size = "130,145"/>
    
    <Object 
      Name = "Map"      
      Visible = "true"  
      Pos = "250,10" 
      Size="610,610"/>
    
    <Object  
      Name = "PointerPosition"  
      Visible = "true" 
      Pos = "870,155"
      Size = "130,50"/>

    <Object
      Name = "PersonMoveControl"
      BorderVisible = "True"
      Enabeled = "False"
      Pos = "1190,100"
      Size = "140,85"
      Visible = "True" />
    
    <Object 
      Name = "UnitInfoOutline" 
      Visible = "true" 
      Pos = "10,85"  
      Size="230,120"/>
    
    <Object 
      Name = "UnitInfoDetail"  
      Visible ="true" 
      Pos = "10,205" 
      Size = "230,200"/>
      
    <Object 
      Name = "ObjectPalette"   
      Visible = "true"  
      Pos = "870,375" 
      Size = "130,120" 
      Enabeled = "true" />
      
    <Object 
      Name = "FirePalette"     
      Visible = "true"  
      Pos = "870,500" 
      Size = "130,120" 
      Enabeled = "true" />
      
    <Object 
      Name = "MarkPalette"     
      Visible = "false" 
      Pos = "0,0"     
      Size = "0,0" 
      Enabeled = "false" />
       
    <Object 
      Name = "UnitPalette"     
      Visible = "true"  
      Pos = "870,205"  
      Size = "130,165" 
      PositionEnabeled = "true" 
      IntentionEnabeled = "true" />       
       
    <Object 
      Name = "Mail"
      Visible = "true"
      Pos = "10,410" 
      Size = "230,180"
      MailReceiveVisible = "true"
      MailReceivePanelPos = "5,15"
      MailReceivePanelSize = "220,160"
      MailReceiveShowTo = "false"
      MailSendVisible = "false"
      MailSendPanelPos = "10,180"
      MailSendPanelSize = "350,150" 
      MailSendButtonType = "Buttons"
      MailSendButtonsDisplayToAllButton = "true"
      MailSendButtonsLayoutNrOfRows = "1"
      MailSendButtonsLayoutNrOfColums = "0" />
        
    <Object 
      Name = "Diary"
      Visible = "false"
      Pos = "800,10" 
      Size = "370,340"
      DiaryViewVisible = "false"
      DiaryViewPanelPos = "10,15"
      DiaryViewPanelSize = "350,155"
      DiaryEditVisible = "false"
      DiaryEditPanelPos = "10,175"
      DiaryEditPanelSize = "350,150"/>     
         
    <Object 
      Name = "MapLayerQuickSelect"
      Visible = "false"
      Pos = "1140,505" 
      Size = "120,120"
      ButtonGridLayout = "0,1" 
      StartLayer = "Green"/>
      
  </Layout> 
  
</UserInterfaceLayout>



UI Object Main Parameters

Parameters

Description

Name

Top layer UI object identification name.

Pos

The position of the panel.
The value is defined in pixels "x,y", "horizontal position,vertical position".
The zero position 0,0 is at top left corner of the window.

Value example = "5,26"

Size

The size of the panel.

The value is defined in pixels "width,height", "size-x,size-y", "horizontal size, vertical size"

Value example = "280,170"

Visible

If the panel should be visiple.

Possible values are "True" and "False".



Window

The main user interface window.

Property

Value

Size

The size of the object.
Value example = "1280,1024" C3system-config-session-unit-window-w125.gif

<source>
   <Object 
    Name = "Window"   
    Size = "1024,740" />
</source>

MapLayerControl

The map layer control panel is used to let the user select what information layers that should be visible in the map.
The users can also move the layers up "Forward" and down "Backward" in the drawing order, and define what layers should be in "front" and what layer should be at "back".
The transparency value for the layers can also be defined. "0" invisible (total transparent), "100" opaque.

Apache Server

MapLayerControl Panel Parameters

Parameters

Description

Name

The UI object identification name should be "MapLayerControl".

Pos

The position of the panel.
The value is defined in pixels "x,y", "horizontal position,vertical position".
The zero position 0,0 is at top left corner of the window.

Value example = "5,26"

Size

The size of the panel.

The value is defined in pixels "width,height", "size-x,size-y", "horizontal size, vertical size"

Value example = "280,170"

Visible

If the panel should be visiple.

Possible values are "True" and "False".

Xml definition:

<Object
  Name = "MapLayerControl"
  Pos = "5,725"
  Size = "280,170"
  Visible = "True" />



C3Fire logotype

The C3Fire logotype is used as a button to refresh the user interface.

Some times the software environment does not update the user interface when the program starts.
If the user press the C3Fire logotype with the mouse pointer, the user interface are refreshed.

Logga

Property

Value

Name

The UI object identification name should be "Logga".

Visible

If the logotype should be visible.

Possible values = "true", "false"

Pos

The position of the logotype.
The position of the upper left corner.

Value example = "10,10"

Xml definition:

<Object
  Name = "Logga"
  Visible = "true"
  Pos = "265,220" /



RoleName

Panel containing long name of the Role connected to this layout.

Property

Value

Name

The UI object identification name should be "RoleName".

Visible

If the RoleName panel should be visible.

Possible values = "true", "false"

Pos

The position of theRoleName panel.
The position of the upper left corner.

Value example = "8,10"

Xml definition:

<Object
  Name = "RoleName"
  Visible = "true"
  Pos = "8,10" />



Time

Time in the simulation.

Firepalette

Size = "80,50"

Property

Value

Name

The UI object identification name should be "Time".

Visible

If the time panel should be visible.

Possible values = "true", "false"

Pos

The position of the MapLayerQuickSelect panel.
The position of the upper left corner

Value example = "130,120"

Size

The size of the time panel.

Value example = "75,50"

Xml definition:

<Object
  Name = "Time"   
  BorderVisible = "True"  
  Pos = "10,30"  
  Size = "75,50" 
  Visible = "true" />



Wind

Shows wind direction in the session.

Firepalette

Size = "140,145"

Property

Value

Name

The UI object identification name should be "Wind".

Visible

If the wind panel should be visible.

Possible values = "true", "false"

Pos

The position of the map panel.
The position of the upper left corner

Value example = "870,10"

Size

The size of the wind panel.

Value example = "130,145"

Xml definition:

<Object
  Name = "Wind"     
  BorderVisible = "True"
  Pos = "870,10"  
  Size = "130,145"
  Visible = "true" />



Map

The Map panel configuration defines how the map should be placed in the whole C3Fire window.
The C3Fire window have five areas, the map and the areas, AreaEast, AreaNorth, AreaSouth, AreaWest.


Map

The Map panel configuration also define if the map should have indexes on the sides,
and what type of index, numerical or alphanumeric.

Map

Property

Value

Name

The UI object identification name should be Map.

Visible

If the map panel should be visible.

Possible values = "true", "false"

AreaEast

The width of the area east of the map.

Value example = "250"

AreaNorth

The height of the area north of the map.

Value example = "250"

AreaSouth

The height of the area south of the map.

Value example = "250"

AreaWest

The width of the area west of the map.

Value example = "250"

BorderVisible

If the map panel should have a border.

Possible values are "True" and "False".
Normal value = No

IndexEast

If the index should be visible at the east side of the map.

Possible values are "True" and "False".

IndexNorth

If the index should be visible at the north side of the map.

Possible values are "True" and "False".

IndexSouth

If the index should be visible at the south side of the map.

Possible values are "True" and "False".

IndexWest

If the index should be visible at the west side of the map.

Possible values are "True" and "False".

MapXIndexType

The index type for the "X" at the horizontal line.

Possible values are "Numeric" and "Alpha".

MapYIndexType

The index type for the "Y" at the vertical line.

Possible values are "Numeric" and "Alpha".


      <Object
        Name = "Map"
        AreaEast = "400"
        AreaNorth = "0"
        AreaSouth = "0"
        AreaWest = "370"
        IndexEast = "True"
        IndexNorth = "True"
        IndexSouth = "True"
        IndexWest = "True"
        MapXIndexType = "Alpha"
        MapYIndexType = "Numeric"
        Pos = "0,0"
        Size = "99,99"
        Visible = "True" />



Center the map
To make the UI look better you can center the map in the window.

Centered Map

Example if you have a monitor with the resolution on 1980X1080.
  1. Set the size of the players UI window in the UIMain configuration file.
    Example "1976,1020"
      
    <Object
            Name = "Window"
            Size = "1976,1020" />
    
  2. Set the following numbers in the map configuration
    AreaEast = "607"
    AreaWest = "567"
    Xml definition:
          <Object
            Name = "Map"
            AreaEast = "607"
            AreaNorth = "0"
            AreaSouth = "0"
            AreaWest = "567"
            IndexEast = "True"
            IndexNorth = "True"
            IndexSouth = "True"
            IndexWest = "True"
            MapXIndexType = "Alpha"
            MapYIndexType = "Numeric"
            Pos = "0,0"
            Size = "99,99"
            Visible = "True" />
    

PersonMoveControl

Shows the person move control panel.

Person Move Control

Size = "140,85"

Property

Value

Name

The UI object identification name should be "PersonMoveControl".

BorderVisible

If panel border should be displayed.

Possible values = "true", "false"

Enabeled

If the panel is enabled.

Possible values = "true", "false"

Pos

The position of the panel.
The position of the upper left corner

Value example = "1190,100""

Size

The size of the panel.

Value example = "130,50"

Visible

If the panel should be visible.

Possible values = "true", "false"

Xml definition:

<Object
  Name = "PersonMoveControl"    
  BorderVisible = "True"
  Enabeled = "True"   
  Pos = "1190,100"  
  Size = "130,50"
  Visible = "True"/>

PointerPosition

Shows the pointers position when it is in MapPanels area.

Firepalette

Size = "140,50"

Property

Value

Name

The UI object identification name should be "PointerPosition".

LonLatVisible

If longitude, latitude position should be displayed.

Possible values = "true", "false"

PixelVisible

If image pixel based position should be displayed.

Possible values = "true", "false"

Pos

The position of the PointerPosition panel.
The position of the upper left corner

Value example = "870,155""

Size

The size of the PointerPosition panel.

Value example = "130,50"

SquareVisible

If square (Grid) based position should be displayed.
This is the standard choice in C3Fire.

Possible values = "true", "false"

Visible

If the PointerPosition panel should be visible.

Possible values = "true", "false"

Xml definition:

<Object
  Name = "PointerPosition"    
  LonLatVisible = "False"
  PixelVisible = "False"   
  Pos = "870,155"  
  Size = "130,50"
  SquareVisible = "True" 
  Visible = "true"/>

UnitInfoOutline

Shows information about units.

UnitInfoOutline
        
UnitInfoOutline

Size = "360,150"

Size = "360,245"

Property

Value

Name

The UI object identification name should be "UnitInfoOutline".

Visible

If the UnitInfoOutline panel should be visible.

Possible values = "true", "false"

Pos

The position of the UnitInfoOutline panel.
The position of the upper left corner

Value example = "870,205""

Size

The size of the UnitInfoOutline panel.

Value example = "230,120"

Xml definition:

<Object
  Name = "UnitInfoOutline"     
  Pos = "10,85"  
  Size = "230,120"
  Visible = "true" />



UnitInfoDetail

Shows information about a unit.

Unit Info Detail
        
Unit Info Detail

Size = "360,290"

Fire Fighter
Size = "360,200"

Property

Value

Name

The UI object identification name should be "UnitInfoDetail".

Visible

If the UnitInfoDetail panel should be visible.

Possible values = "true", "false"

Pos

The position of the UnitInfoDetail panel.
The position of the upper left corner

Value example = "10,205""

Size

The size of the UnitInfoDetail panel.

Value example = "230,200"

Xml definition:

<Object
  Name = "UnitInfoDetail"     
  Pos = "10,205"  
  Size = "230,200"
  Visible = "true" />



UnitPalette

Shows the units.

If you want the user to be able to manipulate the objects on the map out any connection to the simulation, the properties Position Enabled and Intention Enabled should be true. When the values are true the user can use the map to put where he or she believe units are.


UnitPalette
        
UnitPalette
        
UnitPalette
        
UnitPalette
        
UnitPalette

Size = "140,165"

Size = "140,185"

Size = "140,205"

Size = "140,230"

Size = "140,255"


UnitPalette
        
UnitPalette
        
UnitPalette
        
UnitPalette
        
UnitPalette

Size = "140,280"

Size = "140,300"

Size = "140,325"

Size = "140,345"

Size = "140,370"


UnitPalette
        
UnitPalette
        
UnitPalette
        
UnitPalette

Size = "140,395"

Size = "140,420"

Size = "140,440"

whit Scroll bar
Size = "140,300"


Property

Value

Name

The UI object identification name should be "UnitPalette".

Visible

If the UnitPalette panel should be visible.
Possible values = "true", "false"

Pos

The position of the UnitPalette panel.
The position of the upper left corner

Value example = "870,205""

Size

The size of the UnitPalettel panel.
Scroll bar is automatically used if the units does not fit in the panel.

Value example = "140,165"

PositionEnabeled

If the user should be able to "on the map" move the position for the units that he or she are not controlling. No signal are send to the simulation, the manipulation is only on the map. If the role get an update on the unit's real position then the unit are moved to its real position on the map.

Possible values = "true", "false"

Does not work in version 4.1.2

IntentionEnabeled

If the user should be able to "on the map" move the intention for the units that he or she are not controlling. No signal are send to the simulation, the manipulation is only on the map. If the role get an update on the unit's real intention position then the unit intention are moved to its real position on the map.

Possible values = "true", "false"

Xml definition:

<Object
  Name = "UnitPalette"
  BorderVisible = "True"
  IntentionEnabeled = "true"
  Pos = "870,205" /
  PositionEnabeled = "true" 
  Size ="130,165"
  Visible = "true" />

Object Palette

The object palette shows different types of objects, such as a house or a pine, for marking them at the map in MapPanel.
By changing the amount of types of vegetation and the different types of houses to protect the complexity in the task will change.

For more documentation see Map Objects Documentation

Example of object palette sizes.
Object Palette
        
Object Palette
        
Object Palette
        
Object Palette
        
Object Palette

Size = "140,80"

Size = "140,100"

Size = "140,125"

Size = "140,150"

Size = "140,170"

Object Palette
        
Object Palette
        
Object Palette
        
Object Palette
        
Object Palette

Size = "140,195"

Size = "140,215"

Size = "140,240"

Size = "140,265"

Size = "140,285"

Object Palette
        
Object Palette

Size = "140,310"

Size = "140,330"

Property

Value

Name

The UI object identification name should be "ObjectPalette".

Visible

If the ObjectPalette panel should be visible.

Possible values = "true", "false"

Pos

The position of the ObjectPalette panel.
The position of the upper left corner

Value example = "870,375""

Size

The size of the ObjectPalette panel.

Value example = "130,120"

Enabeled

If the user should be able to put objects on the map. No signal are send to the simulation, the manipulation is only on the map. If the role get an update on a real object from an unit then the real object is drawn on the map.

Possible values = "true", "false"

Xml definition:

<Object
  Name = "ObjectPalette"
  BorderVisible = "True"
  Enabeled = "true"
  Pos = "870,375" /
  Size ="130,120"
  Visible = "true"

FirePalette

Shows the different types of fire for marking them at the map in MapPanel.

Firepalette
        
Firepalette

Size = "140,120"
VisibleFires = "Clear,Fire,ClosedOut,BurnedOut"

Size = "140,120"
VisibleFires = "Clear,Fire,ClosedOut,BurnedOut,FireBreak"


Property

Value

Name

The UI object identification name should be "FirePalette".

Visible

If the FirePalette panel should be visible.

Possible values = "true", "false"

Pos

The position of the FirePalette panel.
The position of the upper left corner

Value example = "870,500""

Size

The size of the FirePalette panel.
The hight of the panel is calculated, it is not defined with this parameter.
Value example = "140,120"

Enabeled

If the user should be able to put a fire state on the map. No signal are send to the simulation, the manipulation is only on the map. If the role get an update on a fire state from an unit then the real fire state is drawn on the map.

Possible values = "true", "false"

Xml definition:

<Object
  Name = "FirePalette"
  Enabeled = "true" 
  Pos = "870,500" /
  Size ="130,120"
  Visible = "true"
  VisibleFires = ""

SymbolPalette

A mark is used to communicate with symbols on the map. A mark does not interfere with the simulation. The session designer can define what a mark symbol should mean in a session. For example, assume you have a symbol for an area of greate importance to save, and during a firefighting session one of the participants gets information about a schoolbuss being stuck on a certain area. The participant puts the mark on the map. The mark itself does not interfere with the simulation but the actions of all participaters will. Using marks is a way to communicate with symbols.

The title is set in the language configuration with the parameter c3cc.mark.MarkPalettePanel-PanelLabel.

Value example = " c3cc.mark.MarkPalettePanel-PanelLabel = 'Commands' "

Markpalette

Property

Value

Name

The UI object identification name should be "SymbolPalette".

Visible

If the SymbolPalettepanel should be visible.

Possible values = "true", "false"

Pos

The position of the MarkPalette panel.
The position of the upper left corner

Value example = "0,0""

Size

The size of the MarkPalette panel.

Value example = "0,0"

Enabeled

If the user should be able to put a mark on the map. No signal are send to the simulation, the manipulation is only on the map.


Possible values = "true", "false"

Xml definition:

<Object
  Name = "SymbolPalette"
  Enabeled = "false" 
  Pos = "0,0" 
  Size ="0,0"
  Visible = "false" />



Mail

Panel for send and receive mail.
The main mail panel contains two panels the Send and Receive panels.
The position and the size for the Send and Receive panels in the main panel is defined.
MailSendPanelPos, MailSendPanelSize, MailReceivePanelPos, MailReceivePanelsize


The order of the buttons is defined in the parameter SendButtonsOrder
More about the mail system at Mail System.
More about the mail configuration at Mail Configuration.


Mail

Property

Value

Name

The UI object identification name should be "Mail".

Visible

If the Mail panel should be visible.

Possible values = "true", "false"

Pos

The position of the Mail panel.
The position of the upper left corner

Value example = "10,410""

Size

The size of the Mail panel.

Value example = "230,180"

BorderVisible

If the border around the panel should be visible.

Possible values = "True", "False"

MailReceiveVisible

If the window object MailReceivePanel should be visible.

Possible values = "true", "false"

MailReceivePanelPos

MailReceivePanels upper left corners position.

Value example = "10,15"

MailReceivePanelSize

MailReceivePanels size.

Value example = "220,160"

MailReceiveShowTo


Possible values = "true", "false"

MailSendVisible

If the window object MailSendPanel should be visible.

Possible values = "true", "false"

MailSendPanelPos

MailSendPanels upper left corners position.

Value example = "10,180"

MailSendPanelSize

MailSendPanels size.

Value example = "350,150"

MailSendButtonType

Type of send button.

Possible values = "Buttons", "Textfield"

MailSendButtonsLayoutNrOfRows

The layout of the MailSendButtons.
The number of rows in the layout.

Value example = "1"

MailSendButtonsLayoutNrOfColums

The layout of the MailSendButtons.
The number of columns in the layout.

Value example = "4"

SendButtonsOrder

Defines the order of the send button.

All possible buttons should be defined.
Only the buttons that each role can send to will be displayed.

Value example = "A,B,C,MG-AB,MG-AC,MG-BC,MG-All"

If value is empty "", the the buttons is displayed in alphabetic order.

Xml definition:

      <Object
        Name = "Mail"
        BorderVisible = "True"
        MailReceivePanelPos = "5,15"
        MailReceivePanelSize = "400,220"
        MailReceiveShowTo = "False"
        MailReceiveVisible = "True"
        MailSendButtonType = "Buttons"
        MailSendButtonsLayoutNrOfColums = "0"
        MailSendButtonsLayoutNrOfRows = "1"
        MailSendPanelPos = "5,235"
        MailSendPanelSize = "400,200"
        MailSendVisible = "True"
        Pos = "1165,390"
        SendButtonsOrder = "A,B,C,MG-AB,MG-AC,MG-BC,MG-All"
        SendButtonsWidth = "0"
        Size = "415,440"
        Visible = "true" />

Diary

Panel for keeping a diary.

C3fire-config-ui-main-layout-diary-panel.gif

Property

Value

Name

The UI object identification name should be "Diary".

Visible

If the Diary panel should be visible.

Possible values = "true", "false"

Pos

The position of the Diary panel.
The position of the upper left corner

Value example = "800,10"

Size

The size of the Diary panel.

Value example = "370,340"

DiaryViewVisible

If the DiaryView panel should be visible.

Possible values = "true", "false"

DiaryViewPanelPos

The position of the DiaryView panel.
The position of the upper left corner.

Value example = "10,15"

DiaryViewPanelSize

The size of the DiaryView panel.

Value example = "350,155"

DiaryEditVisible

If the DiaryEdit panel should be visible.

Possible values = "true", "false"

DiaryEditPanelPos

The position of the DiaryView panel.
The position of the upper left corner.


Value example = "10, 175"

DiaryEditPanelSize

The position of the DiaryEdit panel.
The position of the upper left corner.

Value example = "350, 150"

Xml definition:

 <Object 
    Name = "Diary"
    DiaryViewVisible = "false"
    DiaryViewPanelPos = "10,15"
    DiaryViewPanelSize = "350,155"
    DiaryEditVisible = "false"
    DiaryEditPanelPos = "10,175"
    DiaryEditPanelSize = "350,150"
    Pos = "800,10" 
    Size = "370,340"
    Visible = "false"/>



MapLayerQuickSelect

A button panel for selecting Map Layer.

Property

Value

Name

The UI object identification name should be "Logga".

Visible

If the MapLayerQuickSelect panel should be visible.

Possible values = "true", "false"

Pos

The position of the MapLayerQuickSelect panel.
The position of the upper left corner

Value example = "1140,505"

Size

The size of the MapLayerQuickSelect panel.

Value example = "120,120"

ButtonGridLayout

The layout of the buttons in the panel.

Values example = "0,1"

StartLayer

The name of the map layer that is exposed when the session is started.

Value example = "Green"

Xml definition:

<Object 
    Name = "MapLayerQuickSelect"
    Visible = "false"
    Pos = "1140,505" 
    Size = "120,120"
    ButtonGridLayout = "0,1" 
    StartLayer = "Green"/>

ManagerConfig

Defines the user interface for the manager.

Configuration example

Property

Value

WindowSize

The identification name of the UnitInfoDisplayOutline.

Value example = "1024,740"

<source>
<ManagerConfig
  WindowSize = "1280,996" > 
  
  <SessionControlLayout>
    <Object Name="SessionNr" Visible="true" Pos="5,10"/>
    <Object Name="Time" Visible="true" Pos="5,30" Size="70,50"/>
    <Object Name="SessionControl" Pos="80,30" Size="290,60"/>
    <Object Name="RolesInfo" Pos="5,95" Size="240,145"/>
    <Object Name="Wind" Visible="true" Pos="250,95" Size="120,145"/>
    <Object Name="UnitInfoOutline" Visible="true" Pos="5,245" Size="365,155"   
            UnitInfoOutline="Manager"/>
    <Object Name="UnitInfoDetail" Visible="true" Pos="5,410" Size="365,270"/>
    <Object Name="Map" Visible="true" Pos="375,10" Size="760,766"/>
    <Object Name="PointerPosition" Visible="true" Pos="1140,10" Size="120,50"/>
    <Object Name="UnitPalette" Visible="true" Pos="1140,65" Size="120,200"/>
    <Object Name="MarkPalette" Visible="false" Pos="1140,550" Size="120,100"/>
    <Object Name="ObjectPalette" Visible="true" Pos="1140,270" Size="120,165"/>
    <Object Name="FirePalette" Visible="true" Pos="1140,440" Size="120,120"/>
    <Object Name="Logga" Pos="1150,665"/>
    <Object Name="MapLayerQuickSelect" Visible="false" Pos="1140,505"  
            Size="120,120" ButtonGridLayout = "0,1" StartLayer = "Green" /> 
  </SessionControlLayout>
  
</ManagerConfig>      
</source>


AnalysisConfig

Defines what UnitInfoDisplayOutline to use.

Configuration example

Property

Value

UnitInfoDisplayOutlineToUse

The identification name of the UnitInfoDisplayOutline.

Value example = "Manager"

 
<Source>
    <AnalysisConfig  
      UnitInfoDisplayOutlineToUse = "Manager"/> 
</Source>