Difference between revisions of "Config/Session Example/Demo/P1-F4"
From C3LearningLabs
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[[File:Demo-P1-F4-Organisation.png|Organisation]] | [[File:Demo-P1-F4-Organisation.png|Organisation]] | ||
+ | |||
+ | === Units === | ||
+ | |||
+ | The scenario contains the following units: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |[[File:c3fire-pic-number-red-1.gif|Fire Fighting]] [[File:c3fire-pic-number-red-2.gif|Fire Fighting]] [[File:c3fire-pic-number-red-3.gif|Fire Fighting]] [[File:c3fire-pic-number-red-4.gif|Fire Fighting]] | ||
+ | |Fire Fighting Units | ||
+ | |- | ||
+ | | | ||
+ | |Logistic Units | ||
+ | |- | ||
+ | | | ||
+ | |Search and Rescue Units | ||
+ | |- | ||
+ | | | ||
+ | |Drone / UAV | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Map Objects === | ||
+ | The scenario contain the following map objects. | ||
+ | ;Objects on map | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | |Fire<br>Spread<br>Delay | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | |Normal | ||
+ | |1 | ||
+ | |Normal | ||
+ | |- | ||
+ | |[[File:C3fire-pic-object-birch.gif|Birch]] | ||
+ | |Birch | ||
+ | |2 | ||
+ | |Slow | ||
+ | |- | ||
+ | |[[File:C3fire-pic-object-pine.gif|Pine]] | ||
+ | |Pine | ||
+ | |0.5 | ||
+ | |Fast | ||
+ | |- | ||
+ | |[[File:C3fire-pic-object-swamp.gif|Swamp]] | ||
+ | |Swamp | ||
+ | | | ||
+ | |No fire | ||
+ | |- | ||
+ | |[[File:C3fire-pic-object-house.gif|House]] | ||
+ | |House | ||
+ | |- | ||
+ | |[[File:C3fire-pic-object-school.gif|School]] | ||
+ | |School | ||
+ | |} | ||
+ | |||
== Variations == | == Variations == |
Revision as of 11:14, 28 August 2021
Files
- Location
- The configuration files are located at
- SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4
- Configuration file : P1-F4.con
- Scenario file : P1-F4.sce
Modules
|
|
|
|
|
Organisation
Units
The scenario contains the following units:
Fire Fighting Units | |
Logistic Units | |
Search and Rescue Units | |
Drone / UAV |
Map Objects
The scenario contain the following map objects.
- Objects on map
Fire Spread Delay |
|||
Normal | 1 | Normal | |
Birch | 2 | Slow | |
Pine | 0.5 | Fast | |
Swamp | No fire | ||
House | |||
School |
Variations
P1-F4-SeeAllFire
- This configuration let player-X see the all fire, even if the fire is not in the unit's field of view.
- SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4/Variations
- Configuration file : P1-F4-SeeAllFire.con
- Changed file : P1-F4-Roles-SeeAllFire.coni
- Changed configiration
<Roles>
<Role
IDName = "X"
...
SeeAllFire = "True"
...
User interface
Player
Manager
Replay