Difference between revisions of "Config/Session Example/Demo/P1-F4"
From C3LearningLabs
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:Changed file : P1-F4-Roles-SeeAllFire.coni | :Changed file : P1-F4-Roles-SeeAllFire.coni | ||
+ | :Changed configiration | ||
+ | <syntaxhighlight lang="xml"> | ||
+ | <Roles> | ||
+ | <Role | ||
+ | IDName = "X" | ||
+ | ... | ||
+ | SeeAllFire = "True" | ||
+ | ... | ||
+ | </syntaxhighlight> | ||
== Modules == | == Modules == |
Revision as of 21:22, 5 August 2021
Files
- Location
- The configuration files are located at
- SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4
- Configuration file : P1-F4.con
- Scenario file : P1-F4.sce
Variations
P1-F4-SeeAllFire
- This configuration let player-X see the all fire, even if the fire is not in the unit's field of view.
- SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4/Variations
- Configuration file : P1-F4-SeeAllFire.con
- Changed file : P1-F4-Roles-SeeAllFire.coni
- Changed configiration
<Roles>
<Role
IDName = "X"
...
SeeAllFire = "True"
...
Modules
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Units
The scenario contains the following units:
Fire Fighting Units | |
Logistic Units | |
Search and Rescue Units | |
Drone / UAV |
Map Objects
The scenario contain the following map objects.
- Objects on map
Fire Spread Delay |
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Normal | 1 | Normal | |
Birch | 2 | Slow | |
Pine | 0.5 | Fast | |
House | |||
School |
User interface
Player