C3Fire

Difference between revisions of "Config/Session Example/Demo/P1-F4"

From C3LearningLabs
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{{Multicol-end}}
 
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=== Units ===
 
 
The scenario contains the following units:
 
 
{| class="wikitable"
 
|[[File:c3fire-pic-number-red-1.gif|Fire Fighting]] [[File:c3fire-pic-number-red-2.gif|Fire Fighting]] [[File:c3fire-pic-number-red-3.gif|Fire Fighting]] [[File:c3fire-pic-number-red-4.gif|Fire Fighting]]
 
|Fire Fighting Units
 
|-
 
|
 
|Logistic Units
 
|-
 
|
 
|Search and Rescue Units
 
|-
 
|
 
|Drone / UAV
 
|}
 
 
 
=== Map Objects ===
 
The scenario contain the following map objects.
 
;Objects on map
 
{| class="wikitable"
 
|-
 
|
 
|
 
|Fire<br>Spread<br>Delay
 
|
 
|-
 
|
 
|Normal
 
|1
 
|Normal
 
|-
 
|[[File:C3fire-pic-object-birch.gif|Birch]]
 
|Birch
 
|2
 
|Slow
 
|-
 
|[[File:C3fire-pic-object-pine.gif|Pine]]
 
|Pine
 
|0.5
 
|Fast
 
|-
 
|[[File:C3fire-pic-object-swamp.gif|Swamp]]
 
|Swamp
 
|
 
|No fire
 
|-
 
|[[File:C3fire-pic-object-house.gif|House]]
 
|House
 
|-
 
|[[File:C3fire-pic-object-school.gif|School]]
 
|School
 
|}
 
  
 
= Organisation =
 
= Organisation =

Revision as of 11:13, 28 August 2021



Files

Location
The configuration files are located at
SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4
Configuration file : P1-F4.con
Scenario file : P1-F4.sce


Modules

Tasks
Forest Fire Yes
Search and Rescue No

Resources
Fire Fighters Yes
Fuel Logistic No
Water Logistic No
FireBreak No
UAV / Drone No
People Transportation No

Communication Tools
Mail Yes
Chat No
Diary No
Chared Map No
Map Symbols No
Voice No

Decision Suport
Prediction No

Organisation

Organisation

Variations

P1-F4-SeeAllFire

This configuration let player-X see the all fire, even if the fire is not in the unit's field of view.
SessionDef -> Demo -> FireFighting -> P1-F4
.../C3LearningLabs/C3Fire/Client/SessionDef/Demo/FireFighting/P1-F4/Variations
Configuration file : P1-F4-SeeAllFire.con
Changed file : P1-F4-Roles-SeeAllFire.coni
Changed configiration
<Roles>
    <Role
      IDName = "X"
      ...
      SeeAllFire = "True"
      ...

User interface

Player

Player


Manager

Player

Replay

Player


Video