C3Fire

Project : P4-F9L3R2Uav1-3x15min

From C3LearningLabs



Files

Location
The configuration files are located at
SessionDef -> Projects-> P4-F9L3R2Uav1-3x15min
.../C3LearningLabs/C3Fire/Client/SessionDef/Projects/P4-F9L3R2Uav1-3x15min
Condition-1
Configuration file : P4-F9L3R2Uav1-3x15min-C1-F80.con
Scenario file : P4-F9L3R2Uav1-3x15min-C1.sce
Condition-2
Configuration file : P4-F9L3R2Uav1-3x15min-C2-F60.con
Scenario file : P4-F9L3R2Uav1-3x15min-C2.sce
Condition-3
Configuration file : P4-F9L3R2Uav1-3x15min-C3-F100.con
Scenario file : P4-F9L3R2Uav1-3x15min-C3.sce
Training-1
Configuration file : P4-F9L3R2Uav1-3x15min-T1.con
Scenario file : P4-F9L3R2Uav1-3x15min-T1.sce
Training-2
Configuration file : P4-F9L3R2Uav1-3x15min-T2.con
Scenario file : P4-F9L3R2Uav1-3x15min-T2.sce


Modules

Tasks
Forest Fire Yes
Search and Rescue Yes

Resources
Fire Fighters Yes
Fuel Logistic No
Water Logistic Yes
FireBreak No
UAV / Drone Yes
People Transportation Yes

Communication Tools
Mail Yes
Chat No
Diary No
Chared Map No
Map Symbols No
Voice No

Decision Suport
Prediction No

    

Organisation

Organisation


Units

Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Fire Fighting Units
UAV UAV UAV Logistic Units
UAV UAV Search and Rescue Units
UAV Drone / UAV

Map

Map Objects

The scenario contain the following map objects.

Objects on map

Fire
Spread
Delay
Normal 1 Normal
Birch Birch 2 Slow
Pine Pine 0.5 Fast
House House
Tent Tent
People People

Maps

The experiment did use three maps.

IMap 1
        
Map 2
        
Map 3
        

Condition-1
Orginal

Condition-2
Rotate Left


Condition-3
Flip Vertical
Rotate Right

People

The task for the search and rescue chef is to evacuate people if needed.
The area contain the following people that may need to evacuate.

IMap 1
        
Map 2
        
Map 3

Condition 1

Condition 2

Condition 3

User interface

Player

Chief
Player Chief


Drone


Fire
Fire


Logistics
Logistics


Rescue
Rescue


Drone

Manager

Player


Fire start and fire development

When new fires starts and how the fire develop if no fire fighting is done.


Contidion 1 (Medium - Orange)

Fire speed delay: 80

IMap 1
        
Map 2
        
Map 3
        
Map 4

Fire 1
00:02:15

Fire 2
00:02:19

Fire 3
00:02:25

End
00:02:30

Contidion 2 (Hard - Red)

Fire speed delay: 60

IMap 1
        
Map 2
        
Map 3
        
Map 4

Fire 1
00:02:15

Fire 2
00:02:19

Fire 3
00:02:25

End
00:02:30

Contidion 3 (Easy - Green)

Fire speed delay: 100

IMap 1
        
Map 2
        
Map 3
        
Map 4

Fire 1
00:02:15

Fire 2
00:02:19

Fire 3
00:02:25

End
00:02:30

Training 1

Fire speed delay: 100

IMap 1

Fire 1
00:02:15

Training 2

Fire speed delay: 100

Map 1
        
Map 4

Fire 1
00:02:15

End
00:02:30

Resources

Organisation File:P4-F9L3R2Uav1-3x15min-Organisation.odp
Icons
Pictures

Experiment Example

Example on data from the experiment using this configuration, 2017-SweCanTeam-1

End State

End state in the last session for all groups.

Slow fire

Green
Condition 3

        
G01-S3-C2
        
Ignit time 2
        
Ignit time 3
        
Ignit time 3

Group 1

Group 2

Group 3

Group 4

Normal fire

Orange
Condition 1

        
G01-S3-C2
        
Ignit time 2
        
Ignit time 3
        
Ignit time 3

Group 5

Group 6

Group 7

Group 8

Fast fire

Red
Condition 2

        
G01-S3-C2
        
Ignit time 2
        
Ignit time 3
        
Ignit time 3

Group 9

Group 10

Group 11

Group 12

All Sessions

End state in all session for all groups.

Unit movement and fire development images and video for all sessions in the example experiment series.


Project - Group-01 - Group-02 - Group-03 - Group-04 - Group-05 - Group-06 - Group-07 - Group-08 - Group-09 - Group-10 - Group-11 - Group-12