Project : P4-F9L3R2Uav1-3x15min
Files
- Location
- The configuration files are located at
- SessionDef -> Projects-> P4-F9L3R2Uav1-3x15min
.../C3LearningLabs/C3Fire/Client/SessionDef/Projects/P4-F9L3R2Uav1-3x15min
- Condition-1
- Configuration file : P4-F9L3R2Uav1-3x15min-C1-F80.con
- Scenario file : P4-F9L3R2Uav1-3x15min-C1.sce
- Condition-2
- Configuration file : P4-F9L3R2Uav1-3x15min-C2-F60.con
- Scenario file : P4-F9L3R2Uav1-3x15min-C2.sce
- Condition-3
- Configuration file : P4-F9L3R2Uav1-3x15min-C3-F100.con
- Scenario file : P4-F9L3R2Uav1-3x15min-C3.sce
- Training-1
- Configuration file : P4-F9L3R2Uav1-3x15min-T1.con
- Scenario file : P4-F9L3R2Uav1-3x15min-T1.sce
- Training-2
- Configuration file : P4-F9L3R2Uav1-3x15min-T2.con
- Scenario file : P4-F9L3R2Uav1-3x15min-T2.sce
Modules
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Organisation
Units
Fire Fighting Units | |
Logistic Units | |
Search and Rescue Units | |
Drone / UAV |
Map
Map Objects
The scenario contain the following map objects.
Objects on map
Fire Spread Delay |
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Normal | 1 | Normal | |
Birch | 2 | Slow | |
Pine | 0.5 | Fast | |
House | |||
Tent | |||
People |
Maps
The experiment did use three maps.
Condition-1 |
Condition-2 |
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People
The task for the search and rescue chef is to evacuate people if needed.
The area contain the following people that may need to evacuate.
Condition 1 |
Condition 2 |
Condition 3 |
User interface
Player
- Chief
- Fire
- Logistics
- Rescue
Manager
Fire start and fire development
- When new fires starts and how the fire develop if no fire fighting is done.
Contidion 1 (Medium - Orange)
Fire speed delay: 80
Fire 1 |
Fire 2 |
Fire 3 |
End |
Contidion 2 (Hard - Red)
Fire speed delay: 60
Fire 1 |
Fire 2 |
Fire 3 |
End |
Contidion 3 (Easy - Green)
Fire speed delay: 100
Fire 1 |
Fire 2 |
Fire 3 |
End |
Resources
Organisation | File:P4-F9L3R2Uav1-3x15min-Organisation.odp |
Icones | |
Pictures |
Experiment Example
Example on data from the experiment using this configuration, 2017-SweCanTeam-1
End State
End state in the last session for all groups.
Slow fire Green |
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Group 1 |
Group 2 |
Group 3 |
Group 4 | |||||
Normal fire Orange |
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Group 5 |
Group 6 |
Group 7 |
Group 8 | |||||
Fast fire Red |
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Group 9 |
Group 10 |
Group 11 |
Group 12 |
All Sessions
End state in all session for all groups.
Group 01
States when new fire starts and the ending state for all sessions.
Session 1 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Group 02
States when new fire starts and the ending state for all sessions.
Session 1 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Group 03
States when new fire starts and the ending state for all sessions.
Session 1 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Group 04
States when new fire starts and the ending state for all sessions.
Session 1 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Group 05
States when new fire starts and the ending state for all sessions.
Session 1 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Group 06
States when new fire starts and the ending state for all sessions.
Session 1 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Group 07
States when new fire starts and the ending state for all sessions.
Session 1 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 1 |
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Fire 2 |
Fire 3 |
End |
Group 08
States when new fire starts and the ending state for all sessions.
Session 1 Condition 3 |
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Fire 2 |
Fire 3 |
End |
Session 2 Condition 2 |
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Fire 2 |
Fire 3 |
End |
Session 3 Condition 1 |
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Fire 2 |
Fire 3 |
End |